Analysis

Every GTA 6 weapon spotted so far, and the three Rockstar has actually named

11 min readmapheist editorial
© Rockstar Games

Jason’s revolver carries the serial number 311006. Lucia’s reads 291002.

Those are dates. Vice City Stories released on 31 October 2006. Grand Theft Auto: Vice City released on 29 October 2002. Rockstar engraved its own release calendar onto a pair of pistols, gave the older game’s date to Lucia and the newer one to Jason, and said nothing about any of it.

Close-up of the two revolvers with the numbers 311006 and 291002 legible on the frames

Official Ultimate Edition bonus art: the revolver engraved J. DUVAL and numbered 311006 above, the one engraved L. CAMINOS and numbered 291002 below. © Rockstar Games / Take-Two Interactive.

That is the level of detail worth knowing about GTA 6’s weapons — because the headline numbers everyone quotes are not from Rockstar at all.

Rockstar has named exactly three guns

Every “19 weapons confirmed” or “30+ guns in GTA 6” headline is a count assembled by journalists from trailers and screenshots. Rockstar itself has named three:

The Hawk & Little Morgan Revolver, described in the Ultimate Edition copy as his and hers versions of a powerful revolver with classic Vice City styling sourced from the Vercetti Estate, including palm-tree-etched grips, engraved detailing and a high-performance scope.

The Girardi ES9, Jason’s personalised sidearm.

The Klose K17, Lucia’s.

The Hawk & Little Morgan revolvers from the Ultimate Edition Hawk & Little Morgan Revolvers, official Ultimate Edition imagery. © Rockstar Games / Take-Two Interactive.

The engraving detail on these is where Rockstar’s art team shows off. GamesRadar catalogued the visible markings: J. Duval on Jason’s revolver, L. Caminos on Lucia’s, VC beside her trigger. Lucia’s Klose K17 carries roses and her signature.

Jason’s Girardi ES9 reads Sua Sponte.

That is the motto of the 75th Ranger Regiment of the US Army. Rockstar’s official biography says only that Jason did a stint in the army. The pistol is more specific than the bio, which makes it the most concrete piece of backstory the company has published about him — hidden on a slide.

Personalised weapon variants from the Ultimate Edition Personalised weapon variants, official Ultimate Edition imagery. © Rockstar Games / Take-Two Interactive.

The lore mistake Rockstar has not fixed

Kotaku caught this in June 2026 and it has not been corrected.

The Ultimate Edition text says the scoped revolver was sourced from the Vercetti Estate. But a scoped revolver of that description does not appear in Vice City. It appears in Vice City Stories, where it is called the Equalizer and serves as that game’s .357.

Vice City Stories is set in 1984. Vice City is set in 1986. The gun Rockstar says came from Tommy Vercetti’s mansion is from a game that takes place two years before Tommy owned it.

There is a second layer: Vice City and Vice City Stories belong to the 3D universe, while GTA 6 belongs to the HD universe. These are formally separate continuities, and Rockstar has generally treated them that way.

One footnote from that same Kotaku piece, for people who enjoy this sort of thing: in the original Vice City the .357 was briefly called the Colt Python — the only time a real firearm name appeared in a Grand Theft Auto game. It was later changed.

What Trailer 2 showed

The bank robbery opens with both protagonists carrying a submachine gun modelled on the Heckler & Koch MP5/40. Jason’s has a red dot sight mounted; Lucia’s does not.

Lucia in a skull mask holding an MP5-pattern submachine gun during the bank robbery Lucia during the bank robbery. The receiver, cocking handle and magazine well read as an MP5/40; no optic is fitted. Still from Trailer 2. © Rockstar Games / Take-Two Interactive.

Jason masked, holding the submachine gun in the red light of the bank The same submachine gun in Jason’s hands, with a red dot fitted on top. Still from Trailer 2. © Rockstar Games / Take-Two Interactive.

That difference is the entire basis for reports of “different MP5 variants” — it is one weapon with an attachment, which journalists read as evidence of in-game upgrades rather than two separate models.

Lucia destroys several police cars with a grenade launcher, not a rocket launcher — and the frame settles which kind.

Lucia firing the launcher as a police car flips in flames She holds the launcher in both hands with the stock in her shoulder, like a rifle, and a round drum sits behind the grip. Still from Trailer 2. © Rockstar Games / Take-Two Interactive.

That drum settles it. It is the defining feature of the Milkor MGL, a magazine-fed multi-shot launcher, and it rules out two things at once: it is not an RPG, and it is not a single-shot break-action launcher.

Which matters, because a drum means repeat shots without reloading, and the scene shows exactly that — multiple police cars going up in sequence rather than one explosion and a reload animation.

GTABase matched it to a Milkor MGL. Insider Gaming described it as automatic. PC Gamer noted it closely resembles the GTA V grenade launcher, which is itself Milkor-based, so all three readings agree once you look at the drum.

The RPG-7 that appears in some weapon databases is inherited from series precedent, not from anything visible in this trailer. Outlets writing “rocket launcher” are describing a weapon that is not on screen.

Jason fires a Girardi ES9 from a moving car. An armoured vehicle and a Little Bird-type helicopter with mounted weaponry appear in the montage.

Jason leaning out of a car firing a pistol at night Shooting on the move at night: the muzzle flash, palms and neon behind. Still from Trailer 2. © Rockstar Games / Take-Two Interactive.

The Ammu-Nation wall

The single densest weapon shot in either trailer is the Phil’s Ammu-Nation advert around the 2:09 mark, where Phil promises more guns than the law allows.

Phil's Ammu-Nation advert playing on a television in Jason's house The advert as it appears in the trailer — playing on a television in Jason’s living room, beer bottles and a controller in the foreground. Behind Phil: two full racks of long guns and a rifle in his hands with a stars-and-stripes wrap. Still from Trailer 2. © Rockstar Games / Take-Two Interactive.

Worth noting how the scene is staged: this is not a shop interior, it is a commercial on a TV in Jason’s house. Everything on those racks is set dressing inside an in-game advert, which is a weaker basis for a weapon list than a shop you can walk into. The identifications below are what analysts read from a screen inside a screen.

Insider Gaming counted the wall behind him: small-calibre semi-automatic rifles, over-and-under and side-by-side shotguns, lever-action rifles, AK-pattern rifles, AR-15 platform rifles, and roughly a dozen SMG-class weapons in the background. Phil himself picks up and fires a heavily customised M249-style light machine gun with a box magazine.

PC Gamer went further on the shelves and identified AK-47 variants, Uzis with possible MP7, MP9 and TEC-9 alongside them, and pump shotguns resembling the Remington 870 and Benelli M4.

The weapons in official screenshots

Rockstar published over 70 screenshots alongside Trailer 2 and another 63 at pre-order. This is what the press has identified across both sets. Every identification below is journalism, not a Rockstar statement — the real-world equivalents in brackets are educated matches.

WeaponWhere it appears
Duke Arms Company carbine (M4 / Colt LE6920)Jason aiming; Duke logo above the magazine
Duke Arms special ops carbine (M4A1 Block II)Raul Bautista, street standoff
Duke assault sniperSeated poacher, Grassrivers
Bolt-action rifle (Remington 700)Hunters, Mount Kalaga National Park
Double-barrelled shotgunPoachers in Grassrivers; hunter aiming at an alligator
Girardi ES9 (Beretta 92FS)Jason on a motorcycle
Klose K17 (Glock 17 / SIG P320)Lucia facing an armed intruder
Capo pistol (M1911)Raul Bautista
Mustang .357 (Colt Python, made by Duke Arms)Biker in Ambrosia; logo and engraving on the side
Nipper .38 (Taurus PT938 / Bersa Firestorm)Lucia, including on the official cover art
M1A / M14-pattern riflePoachers
SMG branded ERIS, brightly paintedPTT Youngin$ gang member

Melee items visible: a baseball bat in Port Gellhorn, a pool cue held by Jason and Cal Hampton, a mini golf club, a switchblade in Ultimate Edition art. ScreenRant’s caveat is worth repeating — none of these has been confirmed as player-usable.

Duke Arms, and a gunmaker that outlived the Wild West

Grand Theft Auto has always invented its manufacturers. Hawk & Little is the series’ largest fictional firearms company, visually based on Smith & Wesson with a name playing on Heckler & Koch. Vom Feuer makes the expensive exotic designs, Shrewsbury the cheap simple ones, Coil the electric ones.

Confirmed present in GTA 6: Hawk & Little, named by Rockstar.

Then there is Duke Arms Company, whose logo appears on a carbine, a sniper rifle and the Mustang .357 — the same brand and the same logo as the manufacturer from Red Dead Redemption.

Combined with the Red Dead presidents on GTA 6’s banknotes, this feeds the shared-universe theory. Most outlets treat that as a stretch, and they are right to: a recurring joke brand is the simplest explanation. It is still a deliberate choice by someone at Rockstar.

Vom Feuer and Shrewsbury have not been spotted in any GTA 6 material.

Customisation, which is confirmed

This section is unusually solid, because it comes from Rockstar’s own pre-order copy rather than from frame analysis.

Ammu-Nation returns as the hub for weapon work. Guns take grips, engravings and sights. Personal garages across Leonida each contain a weapons locker for building a loadout, alongside a stash box for goods waiting to be fenced.

The Vintage Vice City Pack applies a tropical pattern — taken from Tommy Vercetti’s palm-tree shirt — to most guns in the game. Rockstar’s phrasing is “most”, which quietly confirms that weapon skins exist as a system and that some weapons are excluded from them.

The tropical weapon pattern from the Vintage Vice City Pack Vintage Vice City Pack weapon pattern, official imagery. © Rockstar Games / Take-Two Interactive.

What the August leak claims

None of this is confirmed. Rockstar has not commented on the leaked material, and reporting on the build’s age ranges from 2022 to 2025. We cover the wider set of claims in a separate breakdown.

The weapon-specific claims: an eight-slot weapon wheel with a separate item wheel, closer to Red Dead Redemption 2 than to GTA V’s single list. A taser identified in the interface as Shocker, which GTABase gives as Coil Shocker — placing the Coil brand in Leonida if accurate. Knives, hunting knives and switchblades. Loadout and Storage options at a car boot with capacity displayed as zero of four, implying limited carry with the rest stored in a vehicle. And a marker attached to a weapon used to kill a police officer, which has been read as ballistic evidence tying a gun to a crime.

PC Gamer also noted that with the taser equipped the reticle stays on screen permanently, suggesting hip-fire aiming and a sharper cover shooter than GTA V.

Treat all of it as a question rather than a feature list.

How this compares to GTA V

GTA VGTA VI
Weapon count37 at launch, around 100 counting GTA Online additionsNot announced; press counts run 19 to 30+
CarryingUnlimited, eight-category wheelEight slots plus item wheel, limited carry — from the leak, unconfirmed
CustomisationAmmu-Nation attachments, tints, Mk II upgrades in OnlineAmmu-Nation plus weapon lockers in garages; grips, engravings, sights, patterns
NamingGeneric — pistol, carbine rifleNamed models and brands throughout

That last row is the real shift, and it is visible without any leaked footage. GTA V sold you a carbine rifle. GTA 6 sells you a Duke Arms Company carbine with a logo stamped above the magazine and your character’s name engraved on the receiver.

What August 27 settles

Grand Theft Auto VI: An Extended Look premieres on Netflix at 3 p.m. ET, then goes free on YouTube and Rockstar’s site at 9 p.m. ET.

For weapons specifically, the things to watch for are the wheel — how many slots, and whether items are separated from guns — and whether any carry limit is visible when a character approaches a vehicle. Those two answers would resolve most of the leak section above in a single shot of a HUD.

Sources